showcase as placenames

Anglo-Saxon Place Names

Age Range: KS2

Duration: 1.5-2 hours

Contents: Teacher Pack (6 pages)  and PowerPoint (7 slides)

Price: £2.50

The period of the Anglo-Saxon settlement of England has had the most long-lasting and visible effect on the names in our landscape, more so than any other wave of settlement.

In this activity the children will:

  1. consider how places get their names
  2. learn about elements of Anglo-Saxon place names
  3. create place names for their own Anglo-Saxon Settlement
  4. explore your locality for evidence of Anglo-Saxon settlements.

The children will develop these key skills:

  1. developing knowledge of people, events and contexts, with curiosity to find out more
  2. asking perceptive questions
  3. researching and presenting information
  4. using historical knowledge to learn more about their own identity and society

showcase conversion3

 

The British Conversion to Christianity

 

Age Range: KS2

Duration: 2-3.5hrs hours

Contents: Teacher Pack (14 pages)  and PowerPoint (14 slides)

Price: £2.50

 

Our nation is shaped in many ways by its Christian heritage. The arrival of Christianity to these shores through a combination of religious devotion and political expediency makes an interesting topic of study.

 In this activity children will:

1. discover the Christian legacy left by the Romans and how the arrival of the pagan Anglo-Saxons changed this

2. learn the stories of the monks who brought Celtic and Roman Christianity to Britain

3. review examples and then design their own early Saxon cross

4. create a model of a Celtic 'preaching cross'.

The children will develop these key skills:

  1. knowledge of the lives, ideas, beliefs and
    attitudes of people in the past.
  2. understanding of aspects of cultural, economic,
    military, political, religious and social history.
  3. understanding of the connections between local,
    regional, national and international history

showcase 9 mens morris

Anglo-Saxon Pastimes

9 Men’s Morris

Age Range: KS2

Duration: 1.5-2 hours

Contents: Teacher Pack (5 pages) and PowerPoint (9 slides)

Price: £2.50

The ways in which the Anglo-Saxons used their sparse free-time was very different to ours. The children will consider the differences in technology and daily lives which made a game such as 9 Men’s Morris popular.

In this activity the children will:

  1. learn how to play the game
  2. develop their own versions of it
  3. consider the similarities and differences with modern pastimes
The children will develop these key skills:
  1. developing knowledge of people, events and contexts with curiosity to find out more
  2. developing perspective and judgement
  3. using historical knowledge to learn more about their own identity and society

showcase shield constr

 

Shield Construction

Age Range: KS2

Duration: 2–3 hours

Contents: Teacher Pack (8 pages) and PowerPoint (16 slides)

Price: £2.50

 

Although shields were primarily used for defence in the early medieval period, they were also a symbol of a warrior and the comradeship of the shield wall, where each warrior fought for and protected his neighbour. In this activity, the children will:
  1. consider the military uses of a shield and its greater significance
  2. view high quality images of shield components and consider how they were constructed
  3. design and make their own shield
  4. review evidence for the construction and status the shield
The children will develop these key skills:
  1. Developing knowledge of people, events and contexts with curiosity to find out more
  2. Thinking critically and debating
  3. Using range of sources and explanations for their findings
  4. Researching and presenting information

showcase textiles

Textiles and Tablet Weaving

Age Range: KS2

Duration: 2-3 hours

Contents: Teacher Pack (5 pages) and PowerPoint (10 slides)

Price: £2.50

In the early medieval period, the textiles available to the large majority of people, regardless of status, were linen and wool. The process of weaving these fabrics was significantly more labour intensive than in today. In this activity the children will:

  1. consider their own clothes, purchase of new clothes and repair
  2. explore the stage of fabric preparation using high quality images
  3. consider the clothing of rich and poor
  4. review tablet weaving designs and create their own

The children will develop these key skills:

  1. Developing knowledge of people, events and contexts with curiosity to find out more
  2. Researching and presenting information
  3. Developing perspective and judgement
  4. Using historical knowledge to learn more about their own identity and society

show case voyaging

Preparing for a Voyage Game

Age Range: KS2

Duration: 1.5-2 hours

Contents: Teacher Pack, Resource Pack and PowerPoint

Price: £2.50

This interactive game/resource is designed to be played by the whole class simultaneosuly.

In the early medieval period, overseas travel was a much rarer and riskier business than today. It required significant planning and determination and was often a one way journey for settlement purposes.

In this extended role-play game, the children work in families to produce and trade goods which they will need for their journey. At the end of the game those with sufficient provisions will see if their voyage is successful.

Three different variations of the game are included, depending on the time you would like to spend on it.

The children will develop these key skills:

  1. Developing knowledge of people, events and contexts with curiosity to find out more.
  2. Thinking critically and debating
  3. Developing perspective and judgement

 

Purchase all of the resources together

 

Price:  £10.00

 

   
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