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Anglo-Saxon Place Names Age Range: KS2 Duration: 1.5-2 hours Contents: Teacher Pack (6 pages) and PowerPoint (7 slides) Price: £2.50 |
The period of the Anglo-Saxon settlement of England has had the most long-lasting and visible effect on the names in our landscape, more so than any other wave of settlement. In this activity the children will:
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The children will develop these key skills:
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The British Conversion to Christianity
Age Range: KS2 Duration: 2-3.5hrs hours Contents: Teacher Pack (14 pages) and PowerPoint (14 slides) Price: £2.50
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Our nation is shaped in many ways by its Christian heritage. The arrival of Christianity to these shores through a combination of religious devotion and political expediency makes an interesting topic of study. In this activity children will: 1. discover the Christian legacy left by the Romans and how the arrival of the pagan Anglo-Saxons changed this 2. learn the stories of the monks who brought Celtic and Roman Christianity to Britain 3. review examples and then design their own early Saxon cross 4. create a model of a Celtic 'preaching cross'. |
The children will develop these key skills:
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Anglo-Saxon Pastimes 9 Men’s Morris Age Range: KS2 Duration: 1.5-2 hours Contents: Teacher Pack (5 pages) and PowerPoint (9 slides) Price: £2.50 |
The ways in which the Anglo-Saxons used their sparse free-time was very different to ours. The children will consider the differences in technology and daily lives which made a game such as 9 Men’s Morris popular. In this activity the children will:
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The children will develop these key skills:
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Shield Construction Age Range: KS2 Duration: 2–3 hours Contents: Teacher Pack (8 pages) and PowerPoint (16 slides) Price: £2.50
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Although shields were primarily used for defence in the early medieval period, they were also a symbol of a warrior and the comradeship of the shield wall, where each warrior fought for and protected his neighbour. In this activity, the children will:
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The children will develop these key skills:
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Textiles and Tablet Weaving Age Range: KS2 Duration: 2-3 hours Contents: Teacher Pack (5 pages) and PowerPoint (10 slides) Price: £2.50 |
In the early medieval period, the textiles available to the large majority of people, regardless of status, were linen and wool. The process of weaving these fabrics was significantly more labour intensive than in today. In this activity the children will:
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The children will develop these key skills:
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Preparing for a Voyage Game Age Range: KS2 Duration: 1.5-2 hours Contents: Teacher Pack, Resource Pack and PowerPoint Price: £2.50 |
This interactive game/resource is designed to be played by the whole class simultaneosuly. In the early medieval period, overseas travel was a much rarer and riskier business than today. It required significant planning and determination and was often a one way journey for settlement purposes. In this extended role-play game, the children work in families to produce and trade goods which they will need for their journey. At the end of the game those with sufficient provisions will see if their voyage is successful. Three different variations of the game are included, depending on the time you would like to spend on it. |
The children will develop these key skills:
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Purchase all of the resources together
Price: £10.00
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